queer rights and game theory
In my social theory class, we had a week where we covered theories of sexual identity. A theme in writings from the 1980s or so is that the public adoption of a sexual identity is a political act. To say that one is gay or lesbian is to take a political position. Some people disagreed with that view. The two arguments go something like this:
- One needs to take an open political stance on one’s sexuality because not doing so allows repression. Call this the militant approach to identity.
- One needs to make their identity “regular” – queer people should not confront people so that being gay will be seen as an unremarkable identity. Call this the mainstreaming approach to identity.
This debate has a long history in queer politics, but there is one response that is usually absent, an argument based on game theory. One could argue that given the choice between militancy and mainstreaming, one should employ a strategy that combines militant and mainstream.
How does this argument work? Assume you have two “players” in the model – “society” and “LBGT.” The first mover is society and it can be nice or mean. But you don’t know what will happen. Maybe society is mean today, or nice. LBGT doesn’t find out until they encounter society and they have two responses – militant and mainstream. What does LBGT want? They want a repeated interaction with society that is nice. One strategy that will work is “tit for tat” – mimic what the first player does, hope he gets the message, and then they become nice.
Often people talk about how queers (or other minorities) should deal with allies and enemies. This model suggests an answer that is intuitive and supported by theory and research – tit for tat. Punish bad behavior and reward good behavior.